I am making a Ko and Wo leaderboard and know how to find wos but I just cant figure out how you can find who killed someone which means I can't make the ko column count correctly (it doesnt count anything at all).
The thing is, no one actually "kills" someone. I don't have that much time so here is a quick summary: The way of counting kills is by "tagging" the player, within whatever script you use for your attack. Examples can be shown on the "linked sword". When a player dies due to this attack, the player that fired the attack is tagged, and that is put into further code into making a "Ko" system. It's easy with gears, could get tricky with other attacks. I'd love to help you out more, but your question seems more of a request. You have no script whatsoever, and want a Ko system handed to you, without even stating details.
I found this in models on ROBLOX, I hope this helps. Made by: Demonzombietoy
function onPlayerEntered(newPlayer) while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) end function Send_DB_Event_Died(victim, killer) local killername = "unknown" if killer ~= nil then killername = killer.Name end print(victim.Name, " was killed by ", killername) if shared["deaths"] ~= nil then shared["deaths"](victim, killer) print("Death event sent.") end end function Send_DB_Event_Kill(killer, victim) print(killer.Name, " killed ", victim.Name) if shared["kills"] ~= nil then shared["kills"](killer, victim) print("Kill event sent.") end end function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Wipeouts") deaths.Value = deaths.Value + 0 local killer = getKillerOfHumanoidIfStillInGame(humanoid) Send_DB_Event_Died(player, killer) handleKillCount(humanoid, player) end end function onPlayerRespawn(property, player) if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) local tag = humanoid:findFirstChild("creator") if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then return killer end end return nil end function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KOs") if killer ~= player then kills.Value = kills.Value + 0 else kills.Value = kills.Value - 0 end Send_DB_Event_Kill(killer, player) end end end game.Players.ChildAdded:connect(onPlayerEntered)