screenGui = script.Parent Background = screenGui.Background Map1 = Background.map1 Map2 = Background.map2 Map3 = Background.map3 Vote1 = Background.Vote1 Vote2 = Background.Vote2 Vote3 = Background.Vote3 Votenum1 = Vote1.TextLabel Votenum2 = Vote2.TextLabel Votenum3 = Vote3.TextLabel Int1 = Background.Int1 Int2 = Background.Int2 Int3 = Background.Int3 Voted = false Map1.MouseButton1Click:connect(function(player) if Voted == false then Votenum1.Text = Int1.Value + 1 Int1.Value = Votenum1.Text end Voted = true end) Map2.MouseButton1Click:connect(function (player) if Voted == false then Votenum2.Text = Int2.Value + 1 Int2.Value = Votenum2.Text end Voted = true end) Map3.MouseButton1Click:connect(function (player) if Voted == false then Votenum3.Text = Int3.Value + 1 Int3.Value = Votenum3.Text end Voted = true end) wait(5) if Int1.Value > Int2.Value and Int3.Value then crossroads = game.Workspace.ServerStorage.crossroads:Clone( ) crossroads.Parent = game.Workspace end
Map does not clone into workspace after the votes on it are higher than any others
I see the issue. On line 48 you say "game.Workspace.ServerStorage", perhaps you mean "game.ServerStorage" instead?
crossroads = game.ServerStorage -- you cant include cross roads because it hasnt been notified a s a variable