So I'm making a gui disco thing that changes color of an ImageLabel object. This is how the explorer looks for me:
-StarterGui -Title... -...Black -ImageLabel -Script <-this script
And this is the script:
local colors = {Color3.new(255,0,0),Color3.new(0,255,0),Color3.new(0,0,255)} function change_color(new) local old = script.Parent.ImageColor3 local dir = { r = 0, g = 0, b = 0 } if new.r < old.r*255 then dir.r = -1 elseif new.r > old.r*255 then dir.r = 1 else dir.r = 0 end if new.g < old.g*255 then dir.g = -1 elseif new.g > old.g*255 then dir.g = 1 else dir.g = 0 end if new.b < old.b*255 then dir.b = -1 elseif new.b > old.b*255 then dir.b = 1 else dir.b = 0 end if new.r ~= old.r*255 then for r=old.r*255,new.r,dir.r do script.Parent.ImageColor3 = Color3.new(r/255,script.Parent.ImageColor3.g,script.Parent.ImageColor3.g) wait(0.01) end end if new.g ~= old.g*255 then for g=old.g*255,new.g,dir.g do script.Parent.ImageColor3 = Color3.new(script.Parent.ImageColor3.r,g/255,script.Parent.ImageColor3.b) wait(0.01) end end if new.b ~= old.b*255 then for b=old.b*255,new.b,dir.b do script.Parent.ImageColor3 = Color3.new(script.Parent.ImageColor3.r,script.Parent.ImageColor3.g,b/255) wait(0.01) end end end while wait(0.2) do local color = colors[math.random(1,#colors)] print(color) change_color(color) math.randomseed(tick()) end
So it works otherwise properly, but it somewhy "teleports" the colors always when it changes the color from one to another. If you'd spot the problem and help me, I would really appreciate it,
thanks,
SwaggyDuckie