Yes, I'm a noob to all this, and that is why ScriptingHelpers is a thing. Thank you for those guys who take the time to read this question, and attempt to answer it. I appreciate it a lot.
There is a modelA, and inside modelA, there is modelB. The Script is in another model.
What I'm trying to do, is figure out how can I get the bricks of modelB and set their transparency to 1.
Okay, here's a step by step:
First, define Model B.
ModelB = game.WorkspaceModelA.ModelB -- Or similar, I don't know how your structure goes
Now you need to use
:GetChildren() to get every child of
ModelB, arranged in a table.
Children = ModelB:GetChildren()
Now you have the table. From here, we use a loop. I'm going to use the
for loop, as it is the most appropriate.
ModelB = game.Workspace.ModelA.ModelB Children = ModelB:GetChildren() for i,v in ipairs(Children) do -- For reference, i,v means index, value. v.Transparency = 1 -- This loop will not lag out the entire server as it has an end point, when everything is done. Also, we operate on v because the item is v, i is the number assigned to it in the table for code reference. end
You're welcome. Tell me if you have any more problems.