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# Why does this close so many of parts instead of just 1 of each??

Asked by 3 years ago
local player = game.Players.LocalPlayer
local mageval = script.Parent.Parent
script.Parent.MouseButton1Click:connect(function(changecostume)
local characterpart = player.Charachter:GetChildren()
for i,v in pairs(characterpart()) do
if v.ClassName == "CharacterMesh" then
v:remove()
else
print("NotAPart")
end
end
wait(2)
local costumechose = player.Costumes.Skeleton:GetChildren()
for i,v in pairs(costumechose()) do
if v.ClassName == "CharacterMesh" then
local clone = v:clone()
clone.Parent = player.Character
else
print("NotAPart")
end
end
end)


why does this clone so many of the same parts? Do I need to add a debounce?

0
If you don't want it to be spamable then you need a debounce Im_Kritz 334 — 3y
0
I tried doing that? PullAnAllNighter 8 — 3y
0
Line 14, 'costumechose()' -- why do you have a parenthesis? JohnnyMorganz 185 — 3y