Is there a way to preload every mesh/decal in your game without having to type each individual ID for them? like a script that would grab all the meshes/decals and preload them
You can use a "for" loop for the preloading, with a table full of ids. For Example:
local IDs = {} for i = 1, #IDs do game:GetService("ContentProvider"):Preload(IDs[i]) end