Not getting an error so i dunno what to do.
It's currently anchoring EVERY brick the very second 'e' is pressed, while I want the first one to reach past its bodyposition's position.Y to anchor and each brick subsequently. Problem probably lies in misuse of iterations.(which is beyond my knowledge)
EDIT: I solved it, but if anyone has a similar issue and wants a method, using a courotine helped a lot.
repeat wait(.1) until script.Parent.Name ~= "StarterCharacterScripts" player = game.Players:FindFirstChild(script.Parent.Name) mouse = player:GetMouse() --E = Telekineses --R = Pyromancy --T = Shape center = player.Character.Torso objects = game.Workspace:GetChildren() -- power = 1000 -- current = 0 total = 1+(power/10) -- floating = false mouse.KeyDown:connect(function(key) if key == "e" then for i = 1, #objects do if objects[i].ClassName == "Part" then if objects[i].Anchored == false then local magnitude = (center.Position - objects[i].Position).magnitude local range = 1+(power/2) if magnitude < range then current = current+1 if current < total then local bodypos = Instance.new("BodyPosition") bodypos.Name = "Force" bodypos.MaxForce = Vector3.new(0,25000,0) bodypos.P = 5000 bodypos.Position = Vector3.new(objects[i].Position.X, objects[i].Position.Y+15, objects[i].Position.Z) bodypos.D = 1000 bodypos.Parent = objects[i] floating = true if (objects[i].Force.Position.Y-1 / objects[i].Position.Y) >= 1 then objects[i+1].Anchored = true end end end end end end end end)