People, I asked earlier, nobody answered! Please answer this time! I can't remember but in the weld Script was something like arms[1] = falsearm1
think, so how would I weld those fake arms to the head?
You set the Part0 of a weld to the head. You set the Part1'of the weld to the fake arm.
Ex.
local char = game.Players.LocalPlayer.Character local weld = Instance.new('Weld',char.Head) weld.Part0 = char.Head weld.Part1 = FAKEARMGOESHERE. Weld.C0 = CFrame.new(you change these values)
for FPS I prefer to use R6 real arms this is my local script:
plr = game.Players.LocalPlayer; repeat wait() until plr.Character char = plr.Character m = plr:GetMouse() game["Run Service"].RenderStepped:connect(function() local c = game.Workspace.CurrentCamera char.HumanoidRootPart["RootJoint"].C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y) + 1.55,3.15,0) char.Humanoid.CameraOffset = (char.HumanoidRootPart.CFrame+Vector3.new(0,0,0)):pointToObjectSpace(char.Head.CFrame.p + Vector3.new(0,-1.46,0)) end)