I am making a script that allows you to hold a key to fly up.
local mouse = game.Players:FindFirstChild(script.User.Value):GetMouse() mouse.KeyDown:connect(function(key) if key:lower() == "q" then print("QKeyDown") end end)
That is what I have so far, but you have to keep pressing the key to make it print. I want to make it so it continuously prints when you have the key held down. Is there a mouse.KeyHeld:connect
method, or a different way of doing it?
--Put in StarterGui or StarterPack repeat wait() until game.Players.LocalPlayer local p = game.Players.LocalPlayer local m = p:GetMouse() local down = false math.randomseed(tick()) m.KeyDown:connect(function(key) if key:lower() == "a" then down = true repeat print(math.random(1337)) wait() until down == false end end) m.KeyUp:connect(function(key) if key:lower() == "a" and down then down = false end end)
For printing continuously, do a 'while' loop.
while key:lower() == "q" do wait() print("QKeyDown") end
However, since you're making the character fly up whilst holding down a key, you don't need to do that. KeyDown should work fine, even if the print function works differently. I'm not sure if that made sense. Probably didn't. What I'm trying to say is your script should work fine if you replaced the 'print' with your function.