Is the format good or is there a better way?
local number = 1 function onMouseButton1Click() if number == 1 then elseif number == 2 then elseif number == 3 then number = 0 end number = number + 1 end script.Parent.MouseButton1Click:connect(onMouseButton1Click)
Thanks!
Referring to your "elseif" format
In Lua, there is no switch statement like other programming languages, so the whole "elseif" thing is the best way to do it. While there are other ways like using tables to connect functions together, it might just make it more complicated:
local number=1 function switch(c) local swtbl = { casevar = c, caseof = function (self, code) local f if (self.casevar) then f = code[self.casevar] or code.default else f = code.missing or code.default end if f then if type(f)=="function" then return f(self.casevar,self) else error("case "..tostring(self.casevar).." not a function") end end end } return swtbl end local number = 1 function onMouseButton1Click() switch(number):caseof{ [1] = function() return "It's 1" end, [2] = function() return "It is 2" end, [3] = function() return "dudeboy, it's 3" end } number = number + 1 end script.Parent.MouseButton1Click:connect(onMouseButton1Click)