Answered by
8 years ago Edited 8 years ago
It won't allow me to post comments, This is not a 100% answer but will try my best
First of all what is the problem, Is it saying anything? And second of all what is message, Is it a screenGui or? Because if it were me you could of just put a screenGui in the starterGui and put textLabel on it than put a wait on it and Destroy it, Here I'll help
01 | local screenGui = Instance.new( "ScreenGui" ) |
02 | screenGui.Parent = script.Parent |
05 | local textLabel = Instance.new( "TextLabel" ) |
06 | textLabel.Parent = screenGui |
07 | textLabel.Position = UDim 2. new( 0 , 500 , 0 , 400 ) |
08 | textLabel.Size = UDim 2. new( 0 , 150 , 0 , 150 ) |
09 | textLabel.BackgroundColor 3 = BrickColor.White().Color |
10 | textLabel.Text = "A Player has entered" |
If that didn't help than maybe you want the message so the message's string is that than it will do something, If so you should try the print
method, I think you can use print
for that,
1 | game.Players.PlayerAdded:connect( function (player) |
2 | print ( 'A Player has entered:' ".. player.name) |
If that didn't answer it than what are you trying to do and what is wrong ;-;