Is this how leaderboards is supposed to operate? If I use the "Test Server" and select 2 players, when I update the IntValue of Player1 to 500 dollars, on Player2's screen it still shows 0 dollars for Player1. Is this how it's supposed to work? How can I make it so that it will show other player's values? I thought Roblox does that for us?
here is teh code I use to make the leaderboards
local leaderboardstats = Instance.new("Model", player) leaderboardstats.Name = "leaderstats" local moneyz = Instance.new("IntValue") moneyz.Parent = leaderboardstats moneyz.Name = "Dollars"
Do you have FilteringEnabled turned on? This sounds like you are changing the value inside Player 1's client window and expecting it to replicate, but FilteringEnabled is blocking the replication.