So I've wanted to know how to add special mesh to a brick using a script for a weapon i've been making, Thats about it xD
To give you an example of what i want, here's the script i used: (Or at least part of it)
x = Instance.new("Part") x.BrickColor = BrickColor.new("Really Red") x.Size = Vector3.new(8, 8, 8) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Brick" x. -- I want to add the special mesh line(s) here. x.Name = Player.Name x.CanCollide = false x.Transparency = 0.2
Thanks!
local m = Instance.new("SpecialMesh", x) -- creates special mesh inside the part m.MeshId = "" m.TextureId = ""