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Mob/NPC Death GUI Drop item?

Asked by 8 years ago
Edited 8 years ago

On death of a mob, I can open a GUI but how would I incorporate a GUI in which shows random items the mob had dropped (I have a drop script already btw) and so you don't physically have the item in your inventory until you click on the GUI button for the item you want.

If not I could delete the script if it's not usable for a GUI.

I was already given help thanks RockerCaleb, so here's the drop script

1 local items = {"common","common","common","common","uncommon","common","common", 2 "common","common","uncommon","rare"} Then say whatever happens, and they are going to get the item

local items = {"common","common","common","common","uncommon","common","common",

"common","common","uncommon","rare"}

local chosen = items[math.random(1,#items)] -- gets a random one from the list

print(chosen) Then just if the item is common then whatever, elseif it is uncommon then whatever, elseif it is rare then whatever.

local items = {"common","common","common","common","uncommon","common","common", "common","common","uncommon","rare"}

local chosen = items[math.random(1,#items)] -- gets a random one from the list

print(chosen)

if chosen == "common" then

--Do whatever you want

elseif chosen == "uncommon" then

--Do whatever

elseif chosen == "rare" then

--Do whatever

end

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You can add inventory to every dead mob, and items can get placed into that inventory. Then, when mob dies, a clickdetector gets added in bodyparts, and when player clicks on bodyparts, player will be able to view mob inventory. By clicking on items, items will get added into player's inventory. If you do not know how you can do this, post a comment and I can send an answer with some codes. superalp1111 662 — 8y
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I think I could do all of that except making a inventory. Would I use a value for each item in a model or... SnowGodVG 5 — 8y

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