01 | function UpdateOldLabels(Parent) |
02 | for i,v in pairs (Parent:GetChildren()) do |
03 | if v.Name:sub( 1 , 4 ):lower() = = "line" then |
04 | local LineNumber = v.Name:sub( 5 ) |
05 | if LineNumber = = "12" then |
06 | v:Destroy() |
07 | else |
08 | v.Name = "line" .. tostring ( tonumber (LineNumber) + 1 ) |
09 | v.Position = v.Position - UDim 2. new( 0 , 0 , 0 , 15 ) |
10 | end |
11 | end |
12 | end |
13 | end |
14 |
15 | game:GetService( "Players" ).PlayerAdded:connect( function (player) |
Where it says Color3.new how can I make the color a random color? Do I do something like Color3.new = Color3.random or something else?
local color = BrickColor.Random().Color
OR
local color = Color3.new(math.random(),math.random(),math.random())
either should work, with the later being more random with a wider range of possibility.
You could use something line:
1 | local color = BrickColor.Random() |
2 | local realcolor = color.Color -- Realcolor is now a Color3 value. |