function UpdateOldLabels(Parent) for i,v in pairs(Parent:GetChildren()) do if v.Name:sub(1,4):lower() == "line" then local LineNumber = v.Name:sub(5) if LineNumber == "12" then v:Destroy() else v.Name = "line"..tostring(tonumber(LineNumber) + 1) v.Position = v.Position - UDim2.new(0,0,0,15) end end end end game:GetService("Players").PlayerAdded:connect(function(player) player.Chatted:connect(function(msg) for _,v in ipairs(game:GetService("Players"):GetChildren()) do UpdateOldLabels(v:WaitForChild("PlayerGui").ScreenGui.Frame) newchatline = Instance.new("TextLabel",v:WaitForChild("PlayerGui").ScreenGui.Frame) newchatline.Text = player.Name.. ": " ..msg newchatline.Size = UDim2.new(1,0,0,15) newchatline.Position = UDim2.new(0,0,1,-15) newchatline.Font = "SourceSansBold" newchatline.TextColor3 = Color3.new(1,1,1) newchatline.TextStrokeTransparency = 0 newchatline.BackgroundTransparency = 1 newchatline.BorderSizePixel = 0 newchatline.FontSize = "Size14" newchatline.TextXAlignment = "Left" newchatline.TextYAlignment = "Top" newchatline.ClipsDescendants = true newchatline.Name = "line1" end UpdateOldLabels(game:GetService("StarterGui").ScreenGui.Frame) newchatline:Clone().Parent = game:GetService("StarterGui").ScreenGui.Frame end) end)
Where it says Color3.new how can I make the color a random color? Do I do something like Color3.new = Color3.random or something else?
local color = BrickColor.Random().Color
OR
local color = Color3.new(math.random(),math.random(),math.random())
either should work, with the later being more random with a wider range of possibility.
You could use something line:
local color = BrickColor.Random() local realcolor = color.Color -- Realcolor is now a Color3 value.