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My welds aren't connecting the Humanoid's Torso even with CanCollide off?

Asked by 8 years ago
-- DisruptedWings @2016
-- Kyuubi 1 - Tails Script Build
local user = game.Players.LocalPlayer
local p1 = Instance.new("Part")
local p2 = Instance.new("Part")
local p3 = Instance.new("Part")
local p4 = Instance.new("Part")
local p5 = Instance.new("Part")
local p6 = Instance.new("Part")
--------------------------------
-- Customization / PVariation --
--------------------------------
p1.Parent = workspace
p1.Material = Enum.Material.SmoothPlastic
p1.Size = Vector3.new(2.26, 2.04, 1.19)
p1.BrickColor = BrickColor.Red()
p1.Transparency = 0.5
--------------------------------
-- WELDING INSTANCES FOR P'S ---
--------------------------------
local pweld1 = Instance.new("Weld", workspace)
local torso = user.Character.Torso
pweld1.Part0 = torso
pweld1.C0 = torso.CFrame:inverse() -- Used for advanced movement like, Walking in a circle lmao.
pweld1.Part1 = p1
pweld1.C1 = p1.CFrame:inverse()
0
When I test it out, I'm stuck in the air after I spawn but when I look down I can see the part below me. It follows me, but it's not attached to my Torso at all. VisorDEV 0 — 8y

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