I tried adding a debounce "k" but the script still doesn't work help?
wait(.1) p = game.Players.LocalPlayer c = p.Character RS = c.Torso["Right Shoulder"] hold = false mouse = p:GetMouse() local size = 2 k = false function charge(key) key:lower() if key == "e" then if k == false then k = true hold = true for i = 1,20 do RS.C0 = RS.C0 *CFrame.Angles(0,0,-.16) end h = Instance.new("Part") h.BrickColor = BrickColor.new("Pearl") h.TopSurface = "Smooth" h.BottomSurface = "Smooth" h.CanCollide = false h.Shape = "Ball" h.Parent = game.Workspace while hold == true do wait() h.Size = Vector3.new(size,size,size) size = size+.05 h.CFrame = c.Head.CFrame*CFrame.new(1.5,2,0) h.Anchored = true end end end end function release(key) key:lower() if key == "e" then hold = false h:Destroy() for i = 1,20 do RS.C0 = RS.C0 *CFrame.Angles(0,0,.16) end hs = Instance.new("Part",game.Workspace) hs.Size = Vector3.new(size,size,size) hs.TopSurface = "Smooth" hs.BottomSurface = "Smooth" hs.Shape = "Ball" hs.Name = "Kiblastthe" hs.BrickColor = BrickColor.new("Pearl") y2 = Instance.new("BodyVelocity",hs) y2.maxForce = Vector3.new(math.huge,math.huge,math.huge) y2.velocity = c.Head.CFrame.lookVector*52 hs.CFrame = c.Head.CFrame*CFrame.new(2,0,-6) wait(.75) for i = 1,10 do wait() hs.Transparency = hs.Transparency +.1 end wait(.25) hs:Destroy() size = 2 wait(.5) k = false end end mouse.KeyDown:connect(charge) mouse.KeyUp:connect(release)