I've done this:
01 | local sound = game.Workspace.Ambient 1 |
02 | wait( 27 ) |
03 | sound:play() |
04 | script.Parent.IntroClip.Frame.Play.MouseButton 1 Click:connect( function () |
05 | sound:stop() |
06 | for i = 1 , 100 do |
07 | wait( 0.02 ) |
08 | script.Parent.IntroClip.Frame.Transparency = script.Parent.IntroClip.Frame.Transparency - 0.01 |
09 | end |
10 | end ) |
However the sounds played immediately after the game loaded, not waiting the appointed 27 seconds.