Alright so basically I put bodyvelocity in a part so I can make the part float upward but it didn't work I even tried raising the force and velocity any idea why this isn't working? Also no errors in output. here is the code
p = script.Parent.Parent c = p.Character mouse = p:GetMouse() hold = false function charge(key) key:lower() if key == "z" then hold = true while hold == true do wait(3) h = Instance.new("Part",game.Workspace) h.Size = Vector3.new(math.random(1,2),.35,math.random(1,5.5)) h.BrickColor = BrickColor.new("Pastel brown") h.TopSurface = "Smooth" h.BottomSurface = "Smooth" h.CanCollide = false g = Instance.new("BodyVelocity",h) g.maxForce = Vector3.new(0,math.huge,0) g.P = 100000 g.Velocity = Vector3.new(0,math.huge,0) h.CFrame = c.Torso.CFrame*CFrame.new(math.random(-1,2),-1,0) end end end mouse.KeyDown:connect(charge)