01 | local allowed, door = { Player = true , DisruptedWings = true } , Instance.new( "Part" , workspace) |
02 | door.Material = Enum.Material.Wood |
03 | door.Anchored = true |
04 | door.Size = Vector 3. new( 4 , 7 , 1 ) |
05 |
06 | door.Touched:connect( function (hit) |
07 | if game.Players:FindFirstChild(hit.Parent.Name) and allowed [ hit.Parent.Name ] then |
08 | door.CanCollide = false |
09 | door.Transparency = 0.5 |
10 | wait(. 5 ) |
11 | door.CanCollide = true |
12 | door.Transparency = 0 |
13 | end |
14 | end ) |