for i,v in pairs(game.Players:GetPlayers()) do v.Character:MoveTo(Workspace.Spawns.Spawn.Position, Workspace.Spawns.Spawn) end
Ok so I have a model named "Spawns" with 10 Spawns inside it. This script always picks just one spawn, so after say a timer finishes, ALL the players are moved to 1 spawn in the model. How can i make the players spawn in different areas, as I dont want them all towering on top of each.
If all Spawns have the same name it will be hard, I suggest you to add number them. Another thing, are you using the right MoveTo method? there are two: wiki.roblox.com/index.php?title=MoveTo The one you using makes the character walk, but the other one moves the model. About the script, use a random number:
spawn = game.Workspace.Spawns:FindFirstChild("Spawn" .. tostring(math.random(1, 10))) for i,v in pairs(game.Players:GetPlayers()) do v.Character:MoveTo(spawn.Position) end