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How would you go about replacing a char/word in gsub?

Asked by 8 years ago

First of all, I am not that great at manipulating strings. I recently started to make my own chat gui which was not that hard to make but with a filter feature. Recently, I have been in a bit of a trouble trying to replace chars/words. It seems that I am in the right path but this error calling 'gsub' on bad self (string expected, got table) is bugging me right now.

local chatGui = script:FindFirstChild("ChatGui") or script:WaitForChild("ChatGui")
local filter = { "hello"; "lua"; "noob"; "subjective"}

local replacement_words = {"apple", "ambiguous", "banana", "bit", "byte", "car", "clock", "cold", "front", "game", "gold",  "world", "pizza", "door"}

game.Players.PlayerAdded:connect(function(player)
    local cloneit = chatGui:Clone()
    cloneit.Parent = player.PlayerGui
    player.Chatted:connect(function(msg)
        print(player.Name .. " has said: \""..msg .. "\"")
        for word in msg:gmatch("%S+") do --This first loop splits every word the user has said
            for _, v in pairs(filter) do
                if string.lower(word) == string.lower(v) and string.len(word) == string.len(v) then --Checks every word and the correct length of that filtered word
                    filtered_word = v
                    print("Filtered word got: \"" .. filtered_word .. "\"")
                    local replacement = tostring(replacement_words[math.random(1, #replacement_words)]) --Here is the main issue
                    print("Replacement word is: \"" .. replacement .. "\"")
                    print("Found filtered word in our filter system. Replacing that word")
                    new_S = string:gsub(msg, v, replacement) --calling 'gsub' on bad self (string expected, got table)
                    print(new_S)
                end
            end
        end
    end)
end)

1 answer

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2
Answered by
BlueTaslem 18071 Moderation Voter Administrator Community Moderator Super Administrator
8 years ago
Edited 8 years ago

You're misusing :.

: makes a method call, which acts upon the thing just to the left of the :; you're telling it to act upon string but you should act upon msg.

Use one of the following two options:

local new = msg:gsub(v, replacement)
-- OR
local new = string.gsub(msg, v, replacement)

When you write obj:foo(bar), Lua reads this as obj.foo(obj, bar) -- it copies the thing to the left to be the first parameter.

Thus string:gsub(msg, v, replacement) is really string.gsub(string, msg, v, replacement).


In general, I suggest using the method style for strings because it's so much more compact and readable.

if string.lower(word) == string.lower(v) and string.len(word) == string.len(v) then

becomes

if word:lower() == v:lower() and word:len() == v:len() then

Note that you can even use #word instead of word:len().

In this case, there's no point in also comparing the lengths. If the words are the same (the first condition), they are the same length.

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Thanks for looking at that error closely. Never saw that until now. Also, thank you for some new tips on string manipulation CMVProduction 25 — 8y
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