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API for trello works in studio but not the game?

Asked by 7 years ago
Edited 7 years ago

I made a Trello API using nstrike159's script. It works in the studio and makes new cards when I clicked the button in the studio but, when I join the game it won't do anything. Any suggestions on how I could fix this? Filtering enabled is off by the way.

The in game logs say

  1. OnServerInvoke can only be implemented on the server
  2. OnServerEvent can only be used on the server

ServerLog: Content failed because HTTP 404

local Name = script.Parent.Parent.Information.LOLNAME
    local Evidence = script.Parent.Parent.Information.Evidence.Text
    local Witness = script.Parent.Parent.Information.Witnesses.Text
    local TimeDate = script.Parent.Parent.Information.TimeDate.Text
    local Addition = script.Parent.Parent.Information.AdditionalComments.Text
    local Updates = script.Parent.Parent.Information.Update.Text
api = require(game.Workspace.TrelloAPI)
local BoardID = api:GetBoardID("LVPD Detective Database v2")
local ListID = api:GetListID("Cases Pending Distribution",BoardID)

-----
script.Parent.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer 
local CardID = api:AddCard(player.Name .. "'s Report","Name of offender:"..(script.Parent.Parent.Information.LOLNAME.Text).. "Witnesses:"..(script.Parent.Parent.Information.Witnesses.Text).."Time and Date of offence:"..(script.Parent.Parent.Information.TimeDate.Text).."Additional Comments:"..(script.Parent.Parent.Information.AdditionalComments.Text).."Update?"..(script.Parent.Parent.Information.Update.Text),ListID)
    end)
end)
0
where did you put the module? User#5423 17 — 7y
0
Workspace. JoshWplaysRoblox 10 — 7y
0
HTTP 494 means Request Header is too large. Just an info. superalp1111 662 — 7y

1 answer

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Answered by 7 years ago

Usually when a script works in studio and doesn't work in a server is because it needs to be a LocalScript.

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