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How come my GUI text changes aren't displaying?

Asked by 7 years ago

Hey there, my issue is pretty confusing.

I'm using this local script to get a table from a remote event containing well over 3 entries, but just using the first three, getting them, and changing it on a display bar. For some reason, on the display bar, it doesn't change in-game, yet it still prints out what it was changed to. Anyone know my issue? Am I using the wrong method or something?

local rEvent = game.ReplicatedStorage:WaitForChild("rEvent")
local currencyGui = game.StarterGui.displayBar

rEvent.OnClientEvent:connect(function(savedTable)
    if savedTable then
        currencyGui.aAmount.Text = savedTable[1]
        currencyGui.bAmount.Text = savedTable[2]
        currencyGui.cAmount.Text = savedTable[3]
    else
        currencyGui.aAmount.Text = "ERR"
        currencyGui.bAmount.Text = "ERR"
        currencyGui.cAmount.Text = "ERR"
        print(currencyGui.aAmount.Text)
    end
end)

No errors output in console, just the values that are printed.

2 answers

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Answered by
udoxas 75
7 years ago

Your problem is you're changing the StarterGui, not the player's PlayerGui. Rookie mistake. If you reset after those changes, you will see the changes.

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Answered by 7 years ago

Easy mistake, Just change it to playergui!

local rEvent = game.ReplicatedStorage:WaitForChild("rEvent")
local Player = game.Players.LocalPlayer
local Gui = Player:WaitForChild('PlayerGui')
local currencyGui = Gui .displayBar

rEvent.OnClientEvent:connect(function(savedTable)
    if savedTable then
        currencyGui.aAmount.Text = savedTable[1]
        currencyGui.bAmount.Text = savedTable[2]
        currencyGui.cAmount.Text = savedTable[3]
    else
        currencyGui.aAmount.Text = "ERR"
        currencyGui.bAmount.Text = "ERR"
        currencyGui.cAmount.Text = "ERR"
        print(currencyGui.aAmount.Text)
    end
end)


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