01 | local LeaderBoard 1 = game.Workspace. LeaderBoard 1 |
02 | local LeaderBoard = game.Workspace.LeaderBoard |
03 | LeaderBoard 1. Disabled = true |
04 | LeaderBoard.Disabled = false |
05 | if player then -- What do I put before the then that makes it so if a player has bought a developer product it makes the next part function |
06 | LeaderBoard 1. Disabled = false |
07 | LeaderBoard.Disabled = true |
08 | else |
09 | LeaderBoard 1. Disabled = true |
10 | LeaderBoard.Disabled = false |
11 | end |
Okay a better title is How can I enable and disable different LeaderBoards depending on if a player has bought a developer product? My use for this is I have a developer product that will give you double gold for your kills. So LeaderBoard1 makes it so your gold is 2 for every kill. I really an answer because I have attempted to do this many times.