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Why won't this script find the player's character?

Asked by
chrono2 189
8 years ago

Assuming p ends up ultimately becoming the player, why won't this script find the appropriate player's character and do the appropriate effects to them?

        func = function( p ) -- functions go HERE
            print(p.Name .. " GOT REKT")
        local playername = p.Name
        local Character = game.Workspace:FindFirstChild(playername)
        local farasound = game.ServerStorage.LOL:Clone()
        farasound.Parent = Character.Torso
        Character.Torso.Velocity = Vector3.new(0,879,0)
        end
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is the script returning any errors patrline5599 150 — 8y
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Nope. chrono2 189 — 8y

2 answers

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Answered by 8 years ago

Well, you could find the Character of a player using

player.Character
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Answered by
Hasburo 150
8 years ago

Just adding onto what Volo said.

func = function( p ) -- functions go HERE
print(p.Name .. " GOT REKT")
local Character = p.Character
local farasound = game.ServerStorage.LOL:Clone()
farasound.Parent = Character.Torso
Character.Torso.Velocity = Vector3.new(0,879,0)
end

What you did was you used FindFirstChild to find the Player's name in the Workspace. I'm not entirely sure if that would even work, but I'm assuming it doesn't.

A more efficient method for getting the player's character would be using player.Character.

For more information, refer to this.

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chrono2's solution should work. However if there are multiple objects named `playername` in the Workspace then it might not get the character. Link150 1355 — 8y

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