local storage = game:GetService("ServerStorage") function OnClick(Clicker) if Clicker.leaderstats.Tacks.Value > 2 then print("Greater than two!") if Clicker.TeamColor.Name == "Bright Green" then print("Go Green for Green Team!") for i,v in pairs(game.Workspace:GetChildren()) do if v.Name == "ClickableBlock" then Clicker.leaderstats.Tacks.Value = Clicker.leaderstats.Tacks.Value - 2 v.ClickDetector.MouseClick:connect(function(Clicker) local part = storage["squareGreen2"]:clone() part.Parent = game.Workspace part:MoveTo (Vector3.new(2.25, 686.658, 665.099)) end) end end end else print("nope") end end script.Parent.MouseClick:connect(OnClick)
I want to have a bunch of blocks with clickdetectors that checks if you have enough "Tacks" and if you do, summons a model "squareGreen2" directly above the click block. Is there a way to summon at a relative position to the block the click detectors in?
Also, the first time the block is pressed, the "tacks" value is decreased by two and Print("Payed for Square" is printed, but the model isnt summoned. The second press and afterwards it is though