Is there any code that could hide the walls in the first floor and the walls in second floor?. I try to find it in the wiki but it only hides in first floor, please help me solve this. ( here's the code that I found in wiki.)
local roomTransparency = 1 local player = game.Players.LocalPlayer local currentRoom = nil local function setLocalTransparency(object, transparency) if object:IsA('BasePart') then object.LocalTransparencyModifier = transparency end for _, child in ipairs(object:GetChildren()) do setLocalTransparency(child, transparency) end end local function setRoomTransparency(room, transparency) local hide = room:FindFirstChild("Hide") if hide then setLocalTransparency(hide, transparency) end end local function resetCurrentRoom() if currentRoom then setRoomTransparency(currentRoom, 0) currentRoom = nil end end while wait() do if player.Character then local torso = player.Character:WaitForChild('Torso') local ray = Ray.new(torso.Position, Vector3.new(0, -10, 0)) local ignoreList = {} for _, child in pairs(game.Workspace:GetChildren()) do if child.Name ~= "LevelGeometry" then table.insert(ignoreList, child) end end local part = game.Workspace:FindPartOnRayWithIgnoreList(ray, ignoreList) if part and part.Name == "Floor" then if part.Parent ~= currentRoom then resetCurrentRoom() currentRoom = part.Parent setRoomTransparency(currentRoom, roomTransparency) end else resetCurrentRoom() end end end
Any help or comments would be appreciated.