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does anybody know how to set adornee for a surface gui?

Asked by 7 years ago

This is my movement script.

right now the surface gui is on a part that moves when you press any button. is there a way to make the surface gui move and appear by pressing the button?

because right now it's moving and sometimes falls down. i have different sizes of brick it moves on. like one is 3 studs high. another is 2 and so on.

i have tried to use adornee but it never worked for this. maybe i was doing it wrong. i dont know.



local frame = game.Workspace.Part function onKeyPress(inputObject) if inputObject.KeyCode == Enum.KeyCode.W then print("W was pressed") frame.Position = frame.Position + Vector3.new(5,0,0) elseif inputObject.KeyCode == Enum.KeyCode.D then print("D was pressed") frame.Position = frame.Position + Vector3.new(0,0,5) elseif inputObject.KeyCode == Enum.KeyCode.S then print("S was pressed") frame.Position = frame.Position + Vector3.new(-5,0,0) elseif inputObject.KeyCode == Enum.KeyCode.A then print("A was pressed") frame.Position = frame.Position + Vector3.new(0,0,-5) end end game:GetService("UserInputService").InputBegan:connect(onKeyPress)

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