I would like to use ResetPlayerGuiOnSpawn for a specific GUI, but don't know how to. I want this so that when the player dies or resets, that the GUI will not show up again.
I'm unsure if my method is optimal, but this is how I've accomplished it in the past.
(Server Script)
game.Players.PlayerAdded:connect(function(player) --PlayerAdded event repeat wait() until player.Character --Wait until player is loaded local gui = GUI --The gui that displays on joining gui:Clone().Parent = player.PlayerGui --Put it in player gui end)