I am trying to make a dodge type move, and i am having trouble making the torso's velocity go to it's right.
I do not know what math i need to do and nothing seems to work, I tried CFrame, vectors..nothing has worked so far. This is what I have so far.
elseif input.KeyCode == Enum.KeyCode.D then print('pressed D') local torso = player.Character.Torso local bp = Instance.new('BodyVelocity', torso) bp.MaxForce = Vector3.new(5000,5000,5000) bp.Velocity = CFrame.new(20,0,0) * torso.CFrame.lookVector wait(.8) bp:Destroy() end
bp.Velocity = (Torso.CFrame * CFrame.new(20,0,0)).p