For what I want to do, I have a script that copies a model I have in lighting, and places the copy into game.Workspace
and I need a way to detect it so when the model enters, it runs a function.
To do this, you can use the ChildAdded() event.
game.Workspace.ChildAdded:connect(function(newChild) -- Run when child is added, set newChild as pointer to the child if newChild.Name == "blah" then -- If the name of the child is whatever yourFunction() -- Run your function end end)