if (Tool.Enabled == false) then return false end
if (Tool.Enabled == true) then return true end
Tool.Enabled = true function.onActivated()
if not Tool.Enabled then return end
local character = Tool.Parent; local humanoid = character.Humanoid local speed = humanoid.Walkspeed
if humanoid == nil then print ('Humanoid not found') return end
if Tool.Enabled = true then speed = 57 end
remove the
if (Tool.Enabled == true) then return true end
When you call 'return' it exits the method. That is why the return false is called.