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My minigame script picks a number between 1 and 2 and always picks 2, any ideas?

Asked by 8 years ago

So I'll show the part where it picks the map, I have 2 maps and it's supposed to randomly pick one of them in a loop. Whenever it picks one, it always picks the number 2. Any ideas?

m = Instance.new('Message', workspace)
h = Instance.new('Hint', workspace)
local sword = game.Lighting.ClassicSword:Clone()
map = game.Lighting.SF:Clone()
map2 = game.Lighting.Obby:Clone()
players = game.Players:GetChildren()

while true do
    num = math.random(1,2)
    wait(1)
    for i = 5, 1, -1 do
        h.Text = "Choosing map in: "..i
        wait(1)
    end
    h:Remove()

Here is the script for the first map:

if num == 1 then -- if the first map is picked
        h = Instance.new('Hint', workspace)
        m.Text = "Map Number "..num.." Has Been Chosen!"
        wait(3)
        m.Text = "Sword Fight, Created by EternallySpeedy"
        wait(3)
        m.Text = "Be the last one alive!"
        wait(3)
        m:Remove()
        wait(1)
        h.Text = "Loading Map..."
        wait(2)
        map.Parent = game.Workspace -- loading the map
        map.Name = "Map"
        map:MakeJoints()
        h.Text = "Teleporting Players..."
        wait(2)
        h:Remove()
        target = Vector3.new(48.7, 0.5, 32.455) -- teleporting the players
        for i, v in pairs(game.Players:GetChildren()) do
        v.Character.Torso.CFrame = CFrame.new(target + Vector3.new(0, i * 5, 0))
        m = Instance.new('Message', workspace)
        h = Instance.new('Hint', workspace)
        m.Text = "3"
        wait(1)
        m.Text = "2"
        wait(1)
        m.Text = "1"
        wait(1)
        m.Text = "Begin!"
        wait(1)
        m:Remove()
        sword:Clone().Parent = game.Players.LocalPlayer.Backpack
        end
        for i = 60, 1, -1 do
            h.Text = "Round ends in: "..i -- countdown until the round is over
            wait(1)
            end
        h.Text = "The round is over."
        wait(1)
        map:Remove()
        wait(5)
    for i = 15, 1, -1 do  
        h.Text = "Intermission: "..i
        wait(1)
        end
        m:Remove()
        h:Remove()
        m = Instance.new('Message', workspace)
        h = Instance.new('Hint', workspace)

Next is the script for the 2nd map, it is continued off of the first map with an elseif:

elseif num == 2 then -- If the second map is picked
        h = Instance.new('Hint', workspace)
        m.Text = "Map Number "..num.." Has Been Chosen!"
        wait(3)
        m.Text = "Obby 1, Created by EternallySpeedy"
        wait(3)
        m.Text = "Be the first to finish!"
        wait(3)
        m:Remove()
        wait(1)
        h.Text = "Loading Map..."
        wait(2)
        map2.Parent = game.Workspace -- loading the map
        map2.Name = "Map2"
        map2:MakeJoints()
        h.Text = "Teleporting Players..."
        wait(2)
        target = Vector3.new(66, 0.2, 215) -- teleporting players
        for i, v in pairs(game.Players:GetChildren()) do
        v.Character.Torso.CFrame = CFrame.new(target + Vector3.new(0, i * 5, 0))
        m = Instance.new('Message', workspace)
        h = Instance.new('Hint', workspace)
        m.Text = "3"
        wait(1)
        m.Text = "2"
        wait(1)
        m.Text = "1"
        wait(1)
        m.Text = "Begin!"
        wait(1)
        m:Remove()
        end
        end
        for i = 60, 1, -1 do -- countdown until the round is over
            h.Text = "Round ends in: "..i
            wait(1)
        end
        h.Text = "The round is over."
        wait(1)
        map2:Remove()
        wait(5)
    for i = 15, 1, -1 do
        h.Text = "Intermission: "..i -- countdown until the loop restarts
        wait(1)
        end
        m:Remove()
        h:Remove()
        m = Instance.new('Message', workspace)
        h = Instance.new('Hint', workspace)
end

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I honestly don't see a problem with the script. What I think you have here is very large luck. :D MrMinecraft998887 87 — 8y

1 answer

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Answered by 8 years ago

http://wiki.roblox.com/index.php?title=Random_numbers Use this and read Even more random

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