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how do I make a particle trail/aura shop?

Asked by
sporu 0
7 years ago
Edited 7 years ago

im making a new game but im not realy the best scripter,my game lacks in replayability so I decided to add a trail/aura shop but Idk how to make a script for the trails/auras and how to make a shop that will make it so your purchases are saved and you can equip only one at a time,i've searched for free scripts and for youtube videos but nothing helped.

but im mainly conserned on how to make a particle trail/aura(thanks kingdom5 for the advice il rather focuse on the particles trail/aura scripts first

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There are a lot of questions here. You need to break this down into smaller tasks so you can complete them stage by stage. User#5423 17 — 7y

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Answered by 7 years ago

Don't ask

At least, don't ask like this

The truth is, nobody wants to tell you exactly how to make a dragon fly around a castle and eat every little midget knight that comes to collect the exploding alligator princess. That wasn't your question? Nobody wants to tell you exactly how to do your question either.

Break it down. What do you need to know?

  • How to prompt a player for purchases
  • How to save data
  • How to give sparkles (Please don't ask something trivial like that, for your sake)

You will be hard-pressed to get an answer that completely answers this sort of question. Don't be discouraged from trying, but please make an effort to break it down before coming to us about this.

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Answered by 7 years ago

fisrt u ned to taek a speggetti samwich and throw it at ur the compurter abd ur done :)

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Works :D! AIphanium 124 — 5y
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Answered by 6 years ago
Edited 6 years ago

I can only tell you about the trail giver at the start of the game but i hope it helps a little bit

~~~~~~~~~~~~~~~~~ local Trail = game.ServerStorage["Rainbow Trail"] game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) local plrTrail = Trail:Clone() plrTrail.Parent = char.HumanoidRootPart if char:FindFirstChild("UpperTorso") then plrTrail.Attachment0 = char.Head.FaceFrontAttachment plrTrail.Attachment1 = char.UpperTorso.WaistRigAttachment else plrTrail.Attachment0 = char.Head.FaceFrontAttachment plrTrail.Attachment1 = char.Torso.WaistBackAttachment end end) end) ~~~~~~~~~~~~~~~~~By the way.Put the trail in server storage

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