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Player won't teleport after he joins?

Asked by 7 years ago
Edited 7 years ago

yes this is the script from the teleporter but i made some changes can you help me see what's wrong no errors... (btw its pulling from a datastore from the last game )

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modelname = "teleporter1b"
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    level = game.Players.LocalPlayer.leaderstats.Level
function PlayerAdded(part)

    if level.Value == 1 then

        if part.Parent ~= nil then
    local h = part.Parent:findFirstChild("Humanoid")
        if h~=nil then
            local teleportfrom=script.Parent.Enabled.Value
            if teleportfrom~=0 then
                if h == humanoid then
                return
                end
                local teleportto=script.Parent.Parent:findFirstChild(modelname)
                if teleportto~=nil then
                    local torso = h.Parent.Torso
                    local location = {teleportto.Position}
                    local i = 1

                    local x = location[i].x
                    local y = location[i].y
                    local z = location[i].z

                    x = x + math.random(-1, 1)
                    z = z + math.random(-1, 1)
                    y = y + math.random(2, 3)

                    local cf = torso.CFrame
                    local lx = 0
                    local ly = y
                    local lz = 0

                    script.Parent.Enabled.Value=0
                    teleportto.Enabled.Value=0
                    wait(11)
                    torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
                    wait(3)
                    script.Parent.Enabled.Value=1
                    teleportto.Enabled.Value=1
                else
                    print("Could not find teleporter!")
                    end
                end
            end        
        end
    end
end

0
@w no it is not arrowman888 69 — 7y

2 answers

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Answered by 7 years ago
Edited 7 years ago

I can solve

modelname="tele2"

function onTouched(part) if part.Parent ~= nil then local h = part.Parent:findFirstChild("Humanoid") if h~=nil then local teleportfrom=script.Parent.Enabled.Value if teleportfrom~=0 then if h==humanoid then return end local teleportto=script.Parent.Parent:findFirstChild(modelname) if teleportto~=nil then local torso = h.Parent.Torso local location = {teleportto.Position} local i = 1

                local x = location[i].x
                local y = location[i].y
                local z = location[i].z

                x = x + math.random(-1, 1)
                z = z + math.random(-1, 1)
                y = y + math.random(2, 3)

                local cf = torso.CFrame
                local lx = 0
                local ly = y
                local lz = 0

                script.Parent.Enabled.Value=0
                teleportto.Enabled.Value=0
                torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
                wait(3)
                script.Parent.Enabled.Value=1
                teleportto.Enabled.Value=1
            else
                print("Could not find teleporter!")
            end
        end
    end
end

end

script.Parent.Touched:connect(onTouched)

0
You might want to re-format it so it's inside a code block (All of it, not just a section). TheHospitalDev 1134 — 7y
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he litteraly put the original script arrowman888 69 — 7y
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Answered by 7 years ago

Wiabo

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And what's the point of this? TheHospitalDev 1134 — 7y

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