BP.position = (char.Torso.CFrame * CFrame.new(4, 3.5, 2.5)).p + Vector3.new(0, Levitated,0) * --here I try to rotate -- CFrame.Angles(char.Torso.Rotation.x,char.Torso.Rotation.Y,char.Torso.Rotation.z)
so basically BP is a body position which works fine on its own and moves to the designated location okay, but position is good but how do I get it to rotate? I haven't seen a "bodyrotation" thing so I tried to rotate it with cframe angles? or is there another way to rotate a brick smoothly like bodyposition just with rotation? sorry its hard to explain (this if for a pet script) any help would be appreciated ~Thx, Bubs