I checked for errors and I can't find any. Here is the script.
script.Parent.Dialog.DialogChoiceSelected:connect(function(player,choice) print(choice.Name) print(player.Name) if choice.Name == "Shack" then local HomeStats = player.HomeStats local PlotN = player.HomeStats.PlotN if PlotN.Value == 0 then print(HomeStats.PlotN.Value) choice.ResponseDialog = "You must claim a plot before you can load your home" player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must claim a plot before you can load your home" wait(5) player.PlayerGui.NotifGui.FrameB.Notification.Text = "" choice.ResponseDialog = "Home Loaded." else if HomeStats.HasHome.Value == true then if HomeStats.HomeType.Value == "Shack" then if game.Workspace:FindFirstChild("Shack_"..player.Name) == nil and game.Workspace:FindFirstChild("Surburban_"..player.Name) == nil and game.Workspace:FindFirstChild("Modern_"..player.Name) == nil then local Home = game.Lighting["Home-Shack"]:Clone() Home.Parent = game.Workspace game.Workspace["Home-Shack"]:MoveTo(game.Workspace["Plot_"..PlotN.Value].Plot.Position) game.Workspace["Home-Shack"].Owner.Value = player.Name ---------------------------------------------- --local H = player.HomeStats --if H.Part.Value == true then --game.Workspace["Home-Shack"].Upgrades.Part.CanCollide = true --game.Workspace["Home-Shack"].Upgrades.Part.Transparency = 0 --elseif H.Porch.Value == true then --game.Workspace["Home-Shack"].Upgrades.Porch.CanCollide = true --game.Workspace["Home-Shack"].Upgrades.Porch.Transparency = 0 --end ---------------------------------------------------------------- game.Workspace["Home-Shack"].Name = "Shack_"..player.Name --Rotation local function TransformModel(model, newCFrame) model:SetPrimaryPartCFrame(newCFrame) end print(game.Workspace["Plot_"..PlotN.Value].Rotation.Rotation.Y) local model = game.Workspace["Shack_"..player.Name] local rotatedCFrame = model:GetPrimaryPartCFrame() * CFrame.Angles(0, math.rad(game.Workspace["Plot_"..PlotN.Value].Rotation.Rotation.Y), 0) TransformModel(model, rotatedCFrame) --Rotation else choice.ResponseDialog = "You already have a home loaded on a plot." player.PlayerGui.NotifGui.FrameB.Notification.Text = "You already have a home loaded on a plot" wait(5) player.PlayerGui.NotifGui.FrameB.Notification.Text = "" choice.ResponseDialog = "Home Loaded." end end else choice.ResponseDialog = "You must buy a home in order to load your home." player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must buy a home in order to load your home" wait(5) player.PlayerGui.NotifGui.FrameB.Notification.Text = "" player.PlayerGui.NotifGui.FrameB.Notification.Text = "" end end end if choice.Name == "Surburban" then local HomeStats = player.HomeStats local PlotN = player.HomeStats.PlotN if PlotN.Value == 0 then print(HomeStats.PlotN.Value) choice.ResponseDialog = "You must claim a plot before you can load your home" player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must claim a plot before you can load your home" wait(5) player.PlayerGui.NotifGui.FrameB.Notification.Text = "" choice.ResponseDialog = "Home Loaded." else if HomeStats.HasHome.Value == true then if HomeStats.HomeType1.Value == "Suburban" then if game.Workspace:FindFirstChild("Suburban_"..player.Name) == nil and game.Workspace:FindFirstChild("Shack_"..player.Name) == nil and game.Workspace:FindFirstChild("Modern_"..player.Name) == nil then local Home = game.Lighting["Home-Suburban"]:Clone() Home.Parent = game.Workspace game.Workspace["Home-Suburban"]:MoveTo(game.Workspace["Plot_"..PlotN.Value].Plot.Position) game.Workspace["Home-Suburban"].Owner.Value = player.Name ---------------------------------------------- --local H = player.HomeStats --if H.Part.Value == true then --game.Workspace["Home-Shack"].Upgrades.Part.CanCollide = true --game.Workspace["Home-Shack"].Upgrades.Part.Transparency = 0 --elseif H.Porch.Value == true then --game.Workspace["Home-Shack"].Upgrades.Porch.CanCollide = true --game.Workspace["Home-Shack"].Upgrades.Porch.Transparency = 0 --end ---------------------------------------------------------------- game.Workspace["Home-Suburban"].Name = "Suburban_"..player.Name --Rotation local function TransformModel(model, newCFrame) model:SetPrimaryPartCFrame(newCFrame) end print(game.Workspace["Plot_"..PlotN.Value].Rotation.Rotation.Y) local model = game.Workspace["Suburban_"..player.Name] local rotatedCFrame = model:GetPrimaryPartCFrame() * CFrame.Angles(0, math.rad(game.Workspace["Plot_"..PlotN.Value].Rotation.Rotation.Y), 0) TransformModel(model, rotatedCFrame) --Rotation --game.Workspace["Plot_"..PlotN.Value].Grass.BrickColor = BrickColor.new("Camo") else choice.ResponseDialog = "You already have a home loaded on a plot." player.PlayerGui.NotifGui.FrameB.Notification.Text = "You already have a home loaded on a plot" wait(5) player.PlayerGui.NotifGui.FrameB.Notification.Text = "" choice.ResponseDialog = "Home Loaded." end end else choice.ResponseDialog = "You must buy a home in order to load your home." player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must buy a home in order to load your home" wait(5) player.PlayerGui.NotifGui.FrameB.Notification.Text = "" choice.ResponseDialog = "Home Loaded." end end end if choice.Name == "Modern" then local HomeStats = player.HomeStats local PlotN = player.HomeStats.PlotN if PlotN.Value == 0 then print(HomeStats.PlotN.Value) choice.ResponseDialog = "You must claim a plot before you can load your home" player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must claim a plot before you can load your home" wait(5) player.PlayerGui.NotifGui.FrameB.Notification.Text = "" choice.ResponseDialog = "Home Loaded." else if HomeStats.HasHome.Value == true then if HomeStats.HomeType2.Value == "Modern" then if game.Workspace:FindFirstChild("Modern_"..player.Name) == nil and game.Workspace:FindFirstChild("Shack_"..player.Name) == nil and game.Workspace:FindFirstChild("Suburban_"..player.Name) == nil then local Home = game.Lighting["Home-Modern"]:Clone() Home.Parent = game.Workspace game.Workspace["Home-Modern"]:MoveTo(game.Workspace["Plot_"..PlotN.Value].Plot.Position) game.Workspace["Home-Modern"].Owner.Value = player.Name ---------------------------------------------- --local H = player.HomeStats --if H.Part.Value == true then --game.Workspace["Home-Shack"].Upgrades.Part.CanCollide = true --game.Workspace["Home-Shack"].Upgrades.Part.Transparency = 0 --elseif H.Porch.Value == true then --game.Workspace["Home-Shack"].Upgrades.Porch.CanCollide = true --game.Workspace["Home-Shack"].Upgrades.Porch.Transparency = 0 --end ---------------------------------------------------------------- game.Workspace["Home-Modern"].Name = "Modern_"..player.Name --Rotation local function TransformModel(model, newCFrame) model:SetPrimaryPartCFrame(newCFrame) end print(game.Workspace["Plot_"..PlotN.Value].Rotation.Rotation.Y) local model = game.Workspace["Modern_"..player.Name] local rotatedCFrame = model:GetPrimaryPartCFrame() * CFrame.Angles(0, math.rad(game.Workspace["Plot_"..PlotN.Value].Rotation.Rotation.Y), 0) TransformModel(model, rotatedCFrame) --Rotation --game.Workspace["Plot_"..PlotN.Value].Grass.BrickColor = BrickColor.new("Camo") else choice.ResponseDialog = "You already have a home loaded on a plot." player.PlayerGui.NotifGui.FrameB.Notification.Text = "You already have a home loaded on a plot" wait(5) player.PlayerGui.NotifGui.FrameB.Notification.Text = "" choice.ResponseDialog = "Home Loaded." end end else choice.ResponseDialog = "You must buy a home in order to load your home." player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must buy a home in order to load your home" wait(5) player.PlayerGui.NotifGui.FrameB.Notification.Text = "" choice.ResponseDialog = "Home Loaded." end end end if choice.Name == "UnPlot" then local PlotN = player.HomeStats.PlotN if PlotN.Value ~= 0 then local Parts = game.Workspace.PlotButtons:GetChildren() for i, v in pairs(Parts) do if v.Owner.Value == player.Name then v.BrickColor = BrickColor.new("Parsley green") v.ClickDetector.MaxActivationDistance = 32 v.Owner.Value = "" if game.Workspace:FindFirstChild("Shack_"..player.Name) ~= nil then game.Workspace["Shack_"..player.Name]:remove() --game.Workspace["Plot_"..PlotN.Value].Grass.BrickColor = BrickColor.new("Brown") PlotN.Value = 0 elseif game.Workspace:FindFirstChild("Suburban_"..player.Name) ~= nil then game.Workspace["Suburban_"..player.Name]:remove() --game.Workspace["Plot_"..PlotN.Value].Grass.BrickColor = BrickColor.new("Brown") PlotN.Value = 0 elseif game.Workspace:FindFirstChild("Modern_"..player.Name) ~= nil then game.Workspace["Modern_"..player.Name]:remove() --game.Workspace["Plot_"..PlotN.Value].Grass.BrickColor = BrickColor.new("Brown") PlotN.Value = 0 end end end PlotN.Value = 0 else player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must have a plot in order to switch it" wait(5) player.PlayerGui.NotifGui.FrameB.Notification.Text = "" end end end)
Closed as Non-Descriptive by Link150 and M39a9am3R
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
Why was this question closed?