How would you make a bot/npc run away from a player if the player gets to close, and when you kill the bot how would you make it drop something, like a brick.
In conclusion how would you reverse a humanoid following you? I wrote this script but it doesnt seem to work on the bot/NPC
local phase = script.Parent.Phase local h = script.Parent.Humanoid while true do game.Workspace:WaitForChild("Player") local plr = game.Workspace:FindFirstChild("Player") if phase.Value == "Run" then script.Parent.Torso.Velocity = plr.Torso.CFrame.lookVector * 16 -- h:Move(Vector3.new(math.random(-1,1), 0, math.random(-1,1)), true) end wait() end
Where would I put the script after the revisions that have been made? (if there were any)
Thanks =)