I made this script:
local part = script.Parent local touched = false function OnTouch(Brick) local char = game.Players.LocalPlayer if touched == false then touched = true game:service'InsertService':LoadAsset(16688968):children()[1].Parent=char.Character wait(5) touched = false end end
part.Touched:connect(OnTouch)
But this error appears:
'Unable to find module for asset id'
Help?
Can you have the tool already instead of having to Insert it? If so:
local Part = game.Workspace:FindFirstChild("Part") local Tool = script:FindFirstChild("Tool") local Debounce = false if Tool and Part then Part.Touched:connect(function(Part) local Humanoid = Part.Parent:FindFirstChild("Humanoid") if Humanoid and Debounce == false then Debounce = true local Player = game.Players:GetPlayerFromCharacter(Part.Parent) if Player then local ClonedTool = Tool:Clone() ClonedTool.Parent = Player.Backpack end wait() Debounce = false end end) end
Sorry if it's difficult to read. I don't like my scripts tabbed. Yeah, I know, I'm weird.
Anyways, what it does is: Check if There is Humanoid, and if there is a Player. If there is, it clones the tool, and places it into the Player's Backpack.
What I highly suggest is preventing it from making more than one copy of the clone.
If you'd like to prevent it from making multiple copies:
local CharacterHasTool = Part.Parent:FindFirstChild(Tool.Name) local PlayerHasTool = Player.Backpack:FindFirstChild(Tool.Name)