So i need help making a follow a friend GUI for my popular game Delitive Mod, I have this chunk of code provided by TheLowOne, but I am unsure how to transcript it to make it GUI compatible. Here's the code:
--The whole script has not been tested, change it your likings function GetFriends(player) --I do not feel like upvaluing it return player:GetFriendsOnline(200) --max is 200 end function GetFriendsInGame(friends) local new_friends = {} --dont mean it like thatl local placeid = game.PlaceId local temp for x = 1, #friends do temp = friends[x] if (temp.IsOnline) then if (temp.PlaceId == placeid) then new_friends[#new_friends + 1] = temp end end end return new_friends end --you could make a gui that selects a friend, and maybe hit follow friendinto game --if you do you then do function FollowFriend(player, userId) --player == main player, userId == the player to follow --(if this was for the gui, and the player hit the follow button for the player, you would provide the VisitorId from the online friends table) local tp = game:GetService("TeleportService") local success, emsg, placeId, instanceId = tp:GetPlayerPlaceInstanceAync(userId) if (success) then tp:TeleportToPlaceInstance(placeId, instanceId, player) else script.Parent.JoinAFriend.Text = "Offline" end end script.Parent.SearchButton.MouseButton1Down:connect(FollowFriend)
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I started to configure it a little bit but it was a null attempt, someone please help! Thanks! Also, credit will be given.
This assumes that the script is the child of a TextButton
Edit: Fixed line 32
You would just have to supply the current player and the user id of the player to follow on line 32
--The whole script has not been tested, change it your likings function GetFriends(player) --I do not feel like upvaluing it return player:GetFriendsOnline(200) --max is 200 end function GetFriendsInGame(friends) local new_friends = {} --dont mean it like thatl local placeid = game.PlaceId local temp for x = 1, #friends do temp = friends[x] if (temp.IsOnline) then if (temp.PlaceId == placeid) then new_friends[#new_friends + 1] = temp end end end return new_friends end --you could make a gui that selects a friend, and maybe hit follow friendinto game --if you do you then do function FollowFriend(player, userId) --player == main player, userId == the player to follow --(if this was for the gui, and the player hit the follow button for the player, you would provide the VisitorId from the online friends table) local tp = game:GetService("TeleportService") local success, emsg, placeId, instanceId = tp:GetPlayerPlaceInstanceAsync(userId) if (success) then tp:TeleportToPlaceInstance(placeId, instanceId, player) else script.Parent.JoinAFriend.Text = "Offline" end end script.Parent.MouseButton1Click:connect(FollowFriend(player, userId))