I made my game to make characters spawn as cubes. Is there a way I can make the camera follow the cube?
Use this(explains everything):
On a more detailed answer:
You'll have to set the CameraSubject to the cube trough a localscript.
1 | local player = game.Players.LocalPlayer |
2 | local camera = workspace.CurrentCamera |
3 |
4 | camera.CameraSubject = workspace.Cube |
But if the characters SPAWN and ARE the cubes, I don't really think you'll need this. Unless you don't use the StarterPlayer's built in functions to handle such cases.