I want the Gui to show the Credit Count for the local player. I have the Gui in Starter Gui with this script:
local player = game.Players.LocalPlayer local display = script.Parent.Text local Credits = player.StatStorage.Credits display = "You Have "..Credits.Value.." Credits Left." print("Displayed "..player.UserId.."'s Credit Balance of "..Credits.Value) Credits.Changed:connect(function() print("Value Changed") display = "You Have "..Credits.Value.." Credits Left." print("Displayed "..player.UserId.."'s Credit Balance of "..Credits.Value) end)
I first tried changing it from the datastore script but without success so I took it out (making the one above).
Here is the DataStore for it:
local DataStore = game:GetService("DataStoreService") local ds1 = DataStore:GetDataStore("TrustCurrency") local time = require(game.Workspace.getTime) game.Players.PlayerAdded:connect(function(player) local leader = Instance.new("Folder",player) leader.Name = "StatStorage" local Credits = Instance.new("IntValue",leader) Credits.Name = "Credits" Credits.Value = ds1:GetAsync(player.UserId) or 0 ds1:SetAsync(player.Id,Credits.Value) print("Initial Load Complete") Credits.Changed:connect(function() print("Saving Data") ds1:SetAsync(player.Id,Credits.Value) print("Saved "..player.UserId.."'s Credit Balance of "..Credits.Value) end) end) game.Players.PlayerRemoving:connect(function(player) ds1:SetAsync(player.Id,player.StatStorage.Credits.Value) print("Saved "..player.UserId.."'s Credit Balance of "..player.StatStorage.Credits.Value) end)
local player = game.Players.LocalPlayer local display = script.Parent local Credits = player.StatStorage.Credits display.Text = "You Have "..Credits.Value.." Credits Left." print("Displayed "..player.UserId.."'s Credit Balance of "..Credits.Value) Credits.Changed:connect(function() print("Value Changed") display.Text = "You Have "..Credits.Value.." Credits Left." print("Displayed "..player.UserId.."'s Credit Balance of "..Credits.Value) end)
it's picky about where .text is from line 2, you had script.Parent.Text
it need to go to line 4 "display.Text = "You have...."