I have been trying to use the new RopeConstraint class to create Balloons but there is no visible rope between the parts. Here is what I have so far:
function Activated() -- Create A New Balloon local NewBaloon = Instance.new("Part") NewBaloon.Name = "Balloon" NewBaloon.Shape = "Ball" NewBaloon.BrickColor = BrickColor.Random() NewBaloon.Position = script.Parent.Handle.Position + Vector3.new(0,5,0) NewBaloon.Size = Vector3.new(2,2,2) NewBaloon.CanCollide = true NewBaloon.BottomSurface = "Smooth" NewBaloon.TopSurface = "Smooth" NewBaloon.Material = "SmoothPlastic" NewBaloon.Parent = script.Parent.Balloons -- Create An Attachment For The Baloon local NewBaloonAttachment = Instance.new("Attachment") NewBaloonAttachment.Parent = NewBalloon -- Create An Attachment For The Player local NewPlayerAttachment = Instance.new("Attachment") NewPlayerAttachment.Parent = script.Parent.Handle -- Create A RopeConstraint For The Balloon local NewBaloonRopeConstraint = Instance.new("RopeConstraint") NewBaloonRopeConstraint.Attachment0 = NewPlayerAttachment NewBaloonRopeConstraint.Attachment1 = NewBaloonAttachment NewBaloonRopeConstraint.Parent = script.Parent.Handle local Helium = script.Parent.BodyForce:Clone() Helium.Parent = NewBalloon end script.Parent.Activated:connect(Activated)
Any help as to why the rope isn't showing will be greatly appreciated!
I know I'm just a little bit late to the party but:
Make sure RopeConstraint.Visible is true and RopeConstraint.Thickness is above 0. Also, check RopeConstraint.Enabled.
Its not implemented yet thats just a place holder atm i think using gametest1 or something shows it but at the mean time they are not enabled.