Answered by
8 years ago Edited 8 years ago
Use a PlayerAdded event!
Using the Players Service
, we can tell when a player joins the game and get that specific player. Example,
2 | game.Players.PlayerAdded:connect( function (plr) |
Your question didn't say much about the follow brick thing, and you should try doing that yourself before posting another question.
How do I get the character?
This is what I think you meant. We can use the CharacterAdded event
of the player we got from the PlayerAdded event
. Example,
2 | game.Players.PlayerAdded:connect( function (plr) |
3 | plr.CharacterAdded:connect( function (char) |
4 | local Torso = char:WaitForChild( "Torso" ) |
I also got the Torso defined for you so you can make that follow brick!
Good Luck!
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