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How to make a Zelda-esque camera?

Asked by 8 years ago

Essentially I want to place the camera at a fixed point over a certain area. Then, when a player reaches a point (like an exit/entrance) the camera will move over to that new location.

Basically like this: https://youtu.be/VS00FyRwR4w?t=17

I know basic camera controls, but I don't know the steps required in order to make the camera a) positioned in that fashion and b) move in that fashion.

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Answered by
yut640 91
8 years ago
Edited 8 years ago

Something like this would probably work. Experiment and add some invisible walls that once the player hits (onTouch) moves the camera position. Slider.position = Vector3.new(0,5,0)

(make sure this is a local script in starter pack)


--ignore this-- local Player = game.Players.LocalPlayer repeat wait() until Player.Character local Character = Player.Character local Cam = game.Workspace.CurrentCamera local RunService = game:GetService('RunService') function Prep(Char) local cPart = Instance.new("Part", Char) cPart.Name = ("CamPart") cPart.CanCollide = false cPart.Transparency = 1 cPart.Anchored = false cPart.Position = Character:WaitForChild("Head").Position local bPos = Instance.new("BodyPosition", cPart) bPos.Name = ("Slider") bPos.maxForce = Vector3.new(math.huge, math.huge, math.huge) bPos.D = (2000) bPos.P = (10000) Cam.CameraType= 'Custom' Cam.CameraType= 'Scriptable' end Prep(Character) local CamPart = Character:WaitForChild("CamPart") local Slider = CamPart:WaitForChild("Slider") local Torso = Character:WaitForChild("Torso") --edit this stuff-- RunService.RenderStepped:connect(function() Slider.position = Vector3.new(0,5,0) --change this after hitting an invisible wall Cam.CoordinateFrame= CFrame.new(Vector3.new(CamPart.Position.X, CamPart.Position.Y+15, CamPart.Position.Z +5),CamPart.Position) Torso.CFrame = CFrame.new(Vector3.new(Torso.Position.X , Torso.Position.Y, 1), Vector3.new(Mouse.Hit.X, Torso.Position.Y, Torso.Position.Z)) end)
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