My game will have 40 or more small maps in it and it will spawn like 20 or less maps at once, so should I store all the maps in ServerStorage or Replicated Storage ?
Replicated Storage
is used to put things into it that are for both the SERVER and CLIENT. Meaning it will appear on the server's and the player's view.
Server Storage
is just like RS, but is ONLY Server. Meaning players won't see it.