01 | local key = "user-" .. player.userId |
02 |
03 | local storeditems = datastore:GetAsync(key) |
04 | if storeditems then |
05 | Level.Value = storeditems [ 1 ] |
06 | RealLevel.Value = storeditems [ 1 ] |
07 | XP.Value = storeditems [ 2 ] |
08 | RealXP.Value = storeditems [ 2 ] |
09 | Tries.Value = storeditems [ 3 ] |
10 | RealTries.Value = storeditems [ 3 ] |
11 | Kills.Value = storeditems [ 4 ] |
12 | RealKills.Value = storeditems [ 4 ] |
13 | else |
14 | local items = { Level.Value,RealLevel.Value, RealXP.Value, XP.Value, Tries.Value, RealTries.Value, Kills.Value, RealKills.Value } |
15 | datastore:SetAsync(key, items) |
1 | while wait( 60 ) true do |
2 | for _, v in pairs (game.Players:GetPlayers()) do |
3 | saveStats(v) |
4 | end |
5 | end |