Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
4

Help w/ making a follow friends GUI?

Asked by 7 years ago

I'm working on a Place Teleport gui and I'm having trouble finding the resources I need to enable a player to join a friends server. So far I have the basic teleport from place to place, however I'm having trouble figuring out how to follow friends playing the same game. Could someone please post a link to the wikia or somewhere that explains how to do this?

0
I'm not sure this is possible. User#11440 120 — 7y
0
This is possible in Swordburst Online and i have used it. I think you need to know the other players id to teleport but apart from that i cannot help :c User#5423 17 — 7y

1 answer

Log in to vote
2
Answered by 7 years ago
Edited 7 years ago

You need to use GetFriendsOnline, GetPlayerPlaceInstanceAsync, and TeleportToPlaceInstance

This is an example of what you could do

--The whole script has not been tested, change it your likings

function GetFriends(player) --I do not feel like upvaluing it
    return player:GetFriendsOnline(200) --max is 200 
end 

function GetFriendsInGame(friends)
    local new_friends = {} --dont mean it like thatl
    local placeid = game.PlaceId
    local temp 
    for x = 1, #friends do 
        temp = friends[x] 

        if (temp.IsOnline) then 
            if (temp.PlaceId == placeid) then 
                new_friends[#new_friends + 1] = temp 
            end 
        end 
    end 

    return new_friends 
end 


--you could make a gui that selects a friend, and maybe hit follow friendinto game 
--if you do you then do 

function FollowFriend(player, userId) 
    --player == main player, userId == the player to follow 
    --(if this was for the gui, and the player hit the follow button for the player, you would provide the VisitorId from the online friends table)
    local tp = game:GetService("TeleportService")

    local success, emsg, placeId, instanceId = tp:GetPlayerPlaceInstanceAync(userId)

    if (success) then 
        tp:TeleportToPlaceInstance(placeId, instanceId, player)
    else 
        warn(emsg)
    end 
end     

Cite: GetPlayerPlaceInstanceAsync GetFriendsOnline TeleportToPlaceInstance

0
god danget, I never get links to work TheLowOne 85 — 7y
0
Thanks, gonna work on this! I'll let you know if I have any trouble. OneTruePain 191 — 7y
Ad

Answer this question