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TurboFusion bullet drop is having a slight issue with gravity, anybody know a solution?

Asked by 7 years ago

So I make guns using TurboFusion, and I am working on one right now, but I get to the bullet drop section, and I input the number of studs I want the bullet to drop per second, I then test the gun and the bullets are flying upwards. Anybody know how to fix this issue? the only solution I could come up with is changing the number to be negative but that didn't work.

Thanks in advance.

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I'd love to see somebody justify that -1, but I know that's not how you trolls work. rex1234551 0 — 7y

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-1
Answered by
Bulvyte 388 Moderation Voter
7 years ago
Edited 7 years ago

Bruh.. everything is in the ModuleScript, bulletdroppersecond

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This doesn't answer anything, this just confirms that the Bullet drop section is part of a script. rex1234551 0 — 7y
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lol, u can't make a gun if u don't know how to change the settings in the module script... Bulvyte 388 — 7y
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I know perfectly well how to work the TurboFusion scripts, what I don't know is how to fix ROBLOX's reverse gravity. rex1234551 0 — 7y
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BulletDropPerSecond = 0; --This is the bullet's acceleration downward per second (196.2 is normal roblox gravity) ARE YOU STUPID, or are you acting like STUPID ?.. Bulvyte 388 — 7y
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